Pokémon TCG booster pull rates
Understand observed rarity frequencies for a specific set, region and booster type.
Data status
Lunidex has not published a validated pack-by-pack sample. Published third-party results appear below; French-pack rates remain unavailable.
Published opening studies
The studies below use English-language booster packs. Each card identifies who published the report and, when disclosed, who counted the packs. The print region may be unreported; none are official Pokémon odds or estimates for French-language packs.
Have English or French pack-opening data? Send a public source or anonymized log with the set, pack language and region, booster type, dates, pack count, rarity counts and card variants. We review samples before adding them to Lunidex data.
Submit an opening sampleTemporal Forces
Article by TCGplayer · data collected by TCGplayer
Product type: booster pack · Opening period not reported by source
More than 8,000 packs in the study
Reported frequency
- Double Rare
- 16.83% ± 0.79%95% confidence interval
- Ultra Rare
- 6.67% ± 0.53%95% confidence interval
- ACE SPEC Rare
- 5.00% ± 0.46%95% confidence interval
- Illustration Rare
- 7.72% ± 0.56%95% confidence interval
- Special Illustration Rare
- 1.17% ± 0.23%95% confidence interval
- Hyper Rare
- 0.72% ± 0.18%95% confidence interval
Source checked Sep 30, 2026
Paldean Fates
Article by TCGplayer · data collected by TCGplayer
Product type: booster pack · Opening period not reported by source
More than 1,500 packs in the study
Reported frequency
- Double Rare
- 15.89% ± 1.69%95% confidence interval
- Ultra Rare
- 6.61% ± 1.15%95% confidence interval
- Shiny Rare
- 25.44% ± 2.01%95% confidence interval
- Shiny Ultra Rare
- 7.72% ± 1.23%95% confidence interval
- Illustration Rare
- 7.22% ± 1.20%95% confidence interval
- Special Illustration Rare
- 1.72% ± 0.60%95% confidence interval
- Hyper Rare
- 1.61% ± 0.58%95% confidence interval
Source checked Sep 30, 2026
Prismatic Evolutions
Article by TCGplayer · data collected by TCGplayer
Product type: booster pack · Opening period not reported by source
More than 1,200 packs in the study
Reported frequency
- Poké Ball Foil
- 33.10% ± 2.60%95% confidence interval
- Double Rare
- 16.51% ± 2.05%95% confidence interval
- Ultra Rare
- 7.46% ± 1.45%95% confidence interval
- ACE SPEC Rare
- 4.68% ± 1.17%95% confidence interval
- Master Ball Foil
- 4.92% ± 1.19%95% confidence interval
- Special Illustration RareFor Special Illustration Rare, TCGplayer reports average cards per pack. Multi-hit packs mean this is not the probability of a pack containing at least one.
- 2.22% ± 0.81%95% confidence interval
- Hyper Rare
- 0.56% ± 0.41%95% confidence interval
Source checked Sep 30, 2026
Scarlet & Violet—151
Article by TCGplayer · data collected by TCGplayer
Product type: booster pack · Opening period not reported by source
More than 1,500 packs in the study
Reported frequency
- Foil Energy
- 24.83% ± 2.00%95% confidence interval
- Double Rare
- 13.28% ± 1.57%95% confidence interval
- Ultra Rare
- 6.44% ± 1.13%95% confidence interval
- Illustration Rare
- 8.50% ± 1.29%95% confidence interval
- Special Illustration Rare
- 3.11% ± 0.80%95% confidence interval
- Hyper Rare
- 1.94% ± 0.64%95% confidence interval
Source checked Sep 30, 2026
Stellar Crown
Article by TCGplayer · data collected by TCGplayer
Product type: booster pack · Opening period not reported by source
More than 8,000 packs in the study
Reported frequency
- Double Rare
- 16.90% ± 0.79%95% confidence interval
- Ultra Rare
- 6.75% ± 0.53%95% confidence interval
- ACE SPEC Rare
- 4.94% ± 0.46%95% confidence interval
- Illustration Rare
- 7.79% ± 0.57%95% confidence interval
- Special Illustration Rare
- 1.11% ± 0.22%95% confidence interval
- Hyper Rare
- 0.73% ± 0.18%95% confidence interval
Source checked Sep 30, 2026
Black Bolt + White Flare
Article by TCGplayer · data collected by TCGplayer
Product type: booster pack · Opening period not reported by source
More than 350 packs per set
Reported frequency
- Poké Ball Foil
- 30.56% ± 3.36%95% confidence interval
- Double Rare
- 21.11% ± 2.98%95% confidence interval
- Ultra Rare
- 5.83% ± 1.71%95% confidence interval
- Illustration Rare
- 16.39% ± 2.70%95% confidence interval
- Master Ball Foil
- 5.14% ± 1.61%95% confidence interval
- Special Illustration Rare
- 1.25% ± 0.81%95% confidence interval
TCGplayer pooled these sets assuming their pull rates were the same or nearly the same.
Read the source articleSource checked Sep 30, 2026
Twilight Masquerade
Article by PokéBeach · data collected by TCGplayer
Product type: booster pack · Opening period not reported by source
More than 8,000 packs in the study
Reported frequency
- Double Rare
- About 1 in 6 packs
- Ultra Rare
- About 1 in 15 packs
- ACE SPEC Rare
- About 1 in 20 packs
- Illustration Rare
- About 1 in 13 packs
- Special Illustration Rare
- About 1 in 86 packs
- Hyper Rare
- About 1 in 146 packs
Source checked Sep 30, 2026
Surging Sparks
Article by TCGplayer · data collected by TCGplayer
Product type: booster pack · Opening period not reported by source
More than 8,000 packs in the study
Reported frequency
- Double Rare
- 16.94% ± 0.79%95% confidence interval
- Ultra Rare
- 6.74% ± 0.53%95% confidence interval
- ACE SPEC Rare
- 5.03% ± 0.46%95% confidence interval
- Illustration Rare
- 7.67% ± 0.56%95% confidence interval
- Special Illustration Rare
- 1.15% ± 0.22%95% confidence interval
- Hyper Rare
- 0.53% ± 0.15%95% confidence interval
Source checked Sep 30, 2026
Journey Together
Article by TCGplayer · data collected by TCGplayer
Product type: booster pack · Opening period not reported by source
More than 8,000 packs in the study
Reported frequency
- Double Rare
- About 1 in 5 packs
- Illustration Rare
- About 1 in 12 packs
- Ultra Rare
- About 1 in 15 packs
- Special Illustration Rare
- About 1 in 86 packs
- Hyper Rare
- About 1 in 137 packs
Source checked Sep 30, 2026
Destined Rivals
Article by TCGplayer · data collected by TCGplayer
Product type: booster pack · Opening period not reported by source
More than 8,000 packs in the study
Reported frequency
- Double Rare
- About 1 in 5 packs
- Illustration Rare
- About 1 in 12 packs
- Ultra Rare
- About 1 in 16 packs
- Special Illustration Rare
- About 1 in 94 packs
- Hyper Rare
- About 1 in 149 packs
Source checked Sep 30, 2026
Mega Evolution
Article by PokéBeach · data collected by TCGplayer
Product type: booster pack · Opening period not reported by source
More than 5,000 packs in the study
Reported frequency
- Double Rare
- About 1 in 5 packs
- Illustration Rare
- About 1 in 9 packs
- Ultra Rare
- About 1 in 12 packs
- Special Illustration Rare
- About 1 in 101 packs
- Mega Hyper Rare
- About 1 in 1,260 packs
Source checked Sep 30, 2026
Phantasmal Flames
Article by PokéBeach · data collected by TCGplayer
Product type: booster pack · Opening period not reported by source
More than 5,000 packs in the study
Reported frequency
- Double Rare
- About 1 in 5 packs
- Illustration Rare
- About 1 in 9 packs
- Ultra Rare
- About 1 in 12 packs
- Special Illustration Rare
- About 1 in 80 packs
- Mega Hyper Rare
- About 1 in 1,260 packs
Source checked Sep 30, 2026
Ascended Heroes
Article by PokéBeach · data collected by TCGplayer
Product type: booster pack · Opening period not reported by source
More than 2,000 packs in the study
Reported frequency
- Double Rare
- About 1 in 5 packs
- Illustration Rare
- About 1 in 9 packs
- Ultra Rare
- About 1 in 21 packs
- Mega Attack Rare
- About 1 in 29 packs
- Special Illustration Rare
- About 1 in 70 packs
- Mega Hyper Rare
- About 1 in 540 packs
God packs are excluded; these rates cover regular booster packs only.
Read the source articleSource checked Sep 30, 2026
Perfect Order
Article by TCGplayer · data collected by TCGplayer
Product type: booster pack · Opening period not reported by source
More than 3,500 packs in the study
Reported frequency
- Double Rare
- 20.97% ± 1.34%95% confidence interval
- Illustration Rare
- 11.20% ± 1.03%95% confidence interval
- Ultra Rare
- 8.54% ± 0.92%95% confidence interval
- Special Illustration Rare
- 1.23% ± 0.36%95% confidence interval
- Mega Hyper Rare
- 0.06% ± 0.08%95% confidence interval
Source checked Sep 30, 2026
Chaos Rising
Article by TCGplayer · data collected by TCGplayer
Product type: booster pack · Opening period not reported by source
More than 8,500 packs in the study
Reported frequency
- Double Rare
- 20.30% ± 0.85%95% confidence interval
- Ultra Rare
- 8.29% ± 0.58%95% confidence interval
- Illustration Rare
- 10.66% ± 0.65%95% confidence interval
- Special Illustration Rare
- 1.21% ± 0.23%95% confidence interval
- Mega Hyper Rare
- 0.10% ± 0.07%95% confidence interval
Source checked Sep 30, 2026
Pitch Black
Article by Obsidia TCG · data collected by not reported
Product type: booster pack · Opening period not reported by source
More than 4,000 packs in the study
Reported frequency
- Double Rare
- 21.02% ± 1.21%95% confidence interval
- Ultra Rare
- 8.30% ± 0.82%95% confidence interval
- Illustration Rare
- 11.01% ± 0.93%95% confidence interval
- Special Illustration Rare
- 1.25% ± 0.33%95% confidence interval
- Mega Hyper Rare
- 0.09% ± 0.09%95% confidence interval
Source checked Sep 30, 2026
30th Celebration
Article by PokéBeach · data collected by TCGplayer
Product type: booster pack · Opening period not reported by source
3,000 packs in the study
Reported frequency
- Illustration Rare
- About 1 in 5 packs
- Classic Collection
- About 1 in 10 packs
- Special Illustration Rare
- About 1 in 21 packs
- Futuristic Rare
- About 1 in 120 packs
TCGplayer could not reliably determine the rates for the three RGB Mew cards from 3,000 English packs.
Read the source articleSource checked Sep 30, 2026
How a rate is calculated
For each rarity, divide the number of cards observed by the number of packs opened. The result is observed copies per pack, not the probability that a pack contains at least one card of that rarity.
What a sample must show
A usable sample names its source, set, region, booster type, opening dates, pack count, cards per pack and counts for every observed rarity. Rarity totals must match the recorded card variants.
How to read the result
Openings vary. A sample describes what was observed, not a guaranteed result for your next pack. Without pack-level hit records, aggregated card counts cannot establish the chance of at least one hit.
