Lunidex
Gotta catch 'em all...
Abilities
Explore every Pokémon ability, its effects and strategies, plus the full list of Pokémon that can have it.
#004
Protects against critical hits.
#034
Doubles Speed during strong sunlight.
#029
Prevents stats from being lowered by other Pokémon.
#013
Negates all effects of weather, but does not prevent the weather itself.
#016
Changes type to match when hit by a damaging move.
#014
Increases moves' accuracy to 1.3×.
#006
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
#002
Summons rain that lasts indefinitely upon entering battle.
#048
Makes sleep pass twice as quickly.
#027
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
#018
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
#037
Doubles Attack in battle.
#035
Doubles the wild encounter rate.
#017
Prevents poison.
#039
Prevents flinching.
#015
Prevents sleep.
#022
Lowers opponents' Attack one stage upon entering battle.
#026
Evades ground moves.
#031
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
#007
Prevents paralysis.
#040
Prevents freezing.
#042
Prevents steel opponents from fleeing or switching out.
#030
Cures any major status ailment upon switching out.
#012
Prevents infatuation and protects against captivate.
#020
Prevents confusion.
#038
Has a 30% chance of poisoning attacking Pokémon on contact.
#046
Increases the PP cost of moves targetting the Pokémon by one.
#044
Heals for 1/16 max HP after each turn during rain.
#024
Damages attacking Pokémon for 1/8 their max HP on contact.
#045
Summons a sandstorm that lasts indefinitely upon entering battle.
#008
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
#032
Doubles the chance of moves' extra effects occurring.
#023
Prevents opponents from fleeing or switching out.
#019
Protects against incoming moves' extra effects.
#043
Protects against sound-based moves.
#003
Raises Speed one stage after each turn.
#009
Has a 30% chance of paralyzing attacking Pokémon on contact.
#001
Has a 10% chance of making target Pokémon flinch with each hit.
#005
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
#021
Prevents being forced out of battle by other Pokémon's moves.
#033
Doubles Speed during rain.
#028
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
#047
Halves damage from fire and ice moves.
#036
Copies an opponent's ability upon entering battle.
#010
Absorbs electric moves, healing for 1/4 max HP.
#011
Absorbs water moves, healing for 1/4 max HP.
#041
Prevents burns.
#025
Protects against damaging moves that are not super effective.