Lunidex
Gotta catch 'em all...
Items
Browse held items, berries, evolution stones, and more
Cures poison.
Cures sleep.
Restores 20 HP.
Cures a burn.
Raises Speed effort and happiness.
Tries to catch a wild Pokémon.
Tries to catch a wild Pokémon. Success rate is 3.5× when underwater, fishing, or surfing.
Tries to catch a wild Pokémon. Success rate is 3.5× at night and in caves.
Restores 10 PP for each move.
Restores 50 HP, but lowers happiness.
Restores 200 HP, but lowers happiness.
Restores 10 PP for one move.
Restores 50 HP.
Cures any status ailment and confusion.
Restores HP to full and cures any status ailment and confusion.
Tries to catch a wild Pokémon. Success rate is 1.5×.
Tries to catch a wild Pokémon. Caught Pokémon are immediately healed.
Cures any status ailment, but lowers happiness.
Raises HP effort and happiness.
Restores 200 HP.
Cures freezing.
Raises Defense effort and happiness.
Restores 80 HP.
Tries to catch a wild Pokémon. Caught Pokémon start with 200 happiness.
Catches a wild Pokémon every time.
Restores PP to full for each move.
Restores PP to full for one move.
Restores HP to full.
Revives with full HP.
Restores 100 HP.
Tries to catch a wild Pokémon. Success rate is 3.9× for level 1 Pokémon, and drops steadily to 1× at level 30.
Tries to catch a wild Pokémon. Success rate is 3× for water and bug Pokémon.
Cures paralysis.
Raises Attack effort and happiness.
Tries to catch a wild Pokémon. Success rate is 4× (Gen V: 5×), but only on the first turn.
Tries to catch a wild Pokémon. Success rate is 3× for previously-caught Pokémon.
Revives with full HP, but lowers happiness.
Revives with half HP.
Revives all fainted Pokémon with full HP.
Tries to catch a wild Pokémon in the Great Marsh or Safari Zone. Success rate is 1.5×.
Restores 60 HP.
Tries to catch a wild Pokémon. Success rate increases by 0.1× (Gen V: 0.3×) every turn, to a max of 4×.
Tries to catch a wild Pokémon. Success rate is 2×.